Though, much like a majority of Greenlight submissions, not all of them were winners, such as this one. Even community mods like NeoTokyo made it into the mix, which was nice for people to get their project noticed.
Sometimes software made the Greenlight seal of approval. So it wasn’t all bad, even if there were people spending the $100 to release a proof-of-concept game that wasn’t even in a playable state. On the bright side, games like Divekick, Broforce, and Undertale were some of the more standout choices that made it to Steam thanks to Greenlight. One game was a fairly unremarkable team shooter that got re-posted to Greenlight several times after the creator had difficulty taking constructive criticism, even changing the name to “Tactical Anal Insertion” in a fit of rage. Others were people not understanding copyright law and posting stuff like World of Warcraft to Greenlight. A fair share of games using stock assets from Unity, Unreal, and such. Unfortunately this lead to a lot of fairly questionable works hitting Greenlight. A way for more independent publishers and developers to get their games on Steam, Greenlight was a simple voting system where one’s game could be published under the system if it got enough support. I remember a couple years ago when Steam Greenlight was a thing.